Tomorrow_old

Tomorrow

I dare to say that tomorrow short film was the hardest and most enjoyable project that I was doing. Working with this professional team was very valuable and The result of the rigs was comparable to the rigs of the global companies. I took a lot of time for R&D to get to a professional rig. I studied the techniques of big companies. I wrote a lot of scripts that increasing work speed and minimize errors.

Accurate weight of controllers and Pay attention to the their motion art and using rig theory from big companies such as Pixar and disney were miracles and made high quality of work

Trailer

Characters

Characters

Among the characters “semsar” had special place for me because it was very fat and I love rigging fat characters because of very good forms that appears on the face and body of these characters. But “semsar” was very very fat and this too much obesity was the most important challenge for rigging. because of increasing performance I didn’t want to use self collision for hands and legs collisions with different parts of the body. So I decided that put on clusters for all of the body and implement a system for identifying the distance between the body with hands and legs. This system allows us to move the cluster of that part of the body if you touch hands or feet’s mesh with different part of the body and meshes didn’t cross each other. This system had high performance and allows animators that move clusters manually.

Rigging Demo