[Technical Director · Character Rigging · Maya Tools]
I build the rigs behind the performance.
Character rigs and Maya tools for feature films, shorts and series — built with teams around the world, for animators who'd rather perform than fight the rig.
Worked with teams at Animal Logic · Disney Animation
24 fps · 35mm
[CORE]
Rigs that feel invisible
A good rig disappears. The animator sees a character, not a pile of controls — every face shape, every IK switch and every corrective is there when the pose needs it.
- Body, face and deformation rigs for film, shorts and series
- Maya tools and plugins in Python and C++, with PySide interfaces
- Built and tested on production, with studios around the world
[TOOLS]
The technical pipeline, handled.
Every tool installs into one shared AM_Tools module — drag a single file into a Maya viewport and it's ready.
Explore the toolbox ↓[THE TOOLBOX]
Tools & assets
Built on real productions, polished for every rigger, animator and artist. Free and paid tools for Autodesk Maya and for Windows — and the list keeps growing.
🔑 Paid tools are sold through Gumroad — your licence arrives by email right away; add it once inside the tool. Free tools download straight from their page.
[SELECTED WORK]
Projects I've shipped
Feature films, shorts and series I've rigged and built character technology for.
Bache Zerang
Feature Film · Honare PouyaRigging Supervisor — rigged most of the main cast, with full oversight of modeling and topology.
Baahubali 2
Feature Film · Al-Zahra VFX · 2014–15Character TD & creature setup — muscle systems, asset rigging and Python rig tools.
HYH
Feature Film · HYH Studio · 2017–18Led the modeling & rigging team, built rig and pipeline tools in Python/PySide; worked with the director and animation.
The Elephant King
Feature Film · Honare Pouya · 2015–17Senior Rigger — character setup and rig/pipeline tools in Python and PySide.
Lupin
Character Rig · Lupin HouseSole rigger — supervised the modeling and built the whole rig from scratch.
Mr. Indifferent
Short Film · Badstache Animation · 2018Character Setup & Rigging Lead — led the character modeling team, worked closely with the director.
Power of Peace
Feature Film · Pouya MehrRigging Supervisor — rigged four of the main characters, with full oversight of rigging, modeling and topology.
Scotty
Feature FilmRigging Supervisor — rigged and supervised the characters, with direct oversight of modeling and topology.
Tomorrow
Short Film · Badstache AnimationCharacter Setup & Rigging Lead — led the modelers, worked with the director, art director and character designer.
Xander
Character Rig · Lupin HouseSole rigger — supervised the modeling and built the whole rig from scratch.
[EXPERTISE]
Every step counts. None wasted.
Body rigging
IK/FK, space switching, stretch and squash — built to survive a whole animation team.
Facial rigging
Joint, blendshape and hybrid faces with on-face controls that feel like sculpting.
Deformation
Skinning, correctives and secondary motion that hold up in a close-up.
Creatures
Quadrupeds, tails and non-human anatomy with controls animators understand.
Maya plugins
C++ nodes and deformers for when Python isn't fast enough in the viewport.
Python & PySide
Tools with real interfaces — from one-click utilities to full picker systems.
Pipeline
Rig builders, publishing and automation that keep a character team moving.
Animator-first
Pickers, clean channel boxes and fast rigs — the animator's time comes first.
[EXPERIENCE]
Rigging for studios around the world
With studios and production teams including Animal Logic and Disney Animation.
Of professional experience as Character TD and Senior Rigger
Feature films, short films, series and production pipelines
Am_Picker, AM Landmark, AM Rig Menu and Am_sketch — with more on the bench
[GET NOTIFIED]
Can't wait for what's coming?
Be the first to know when a new tool or a major update ships. Releases only — no spam, ever.
[ABOUT ME]
Technical Director & Rigging Artist
I’m a Technical Director and Rigging Artist with an international background in animation, games, and visual effects. My career began in graphic design and evolved through 3D modeling, animation, and filmmaking before leading me to rigging and character technology.
With a strong foundation in both art and programming, I specialize in building character rigs, developing Maya tools and plugins, and creating technical solutions that empower artists and simplify complex workflows. I have worked with studios and production teams across Iran, Malaysia, Canada, London, Thailand, and Germany, including Animal Logic and Disney Animation, contributing to feature films, short films, and production pipelines.
I’m passionate about the space where art, technology, and problem-solving meet — building tools and systems that turn creative ideas into practical, expressive, and production-ready solutions.
[CONTACT]
Let's build something together
A rigging project, a question about a tool, support or feedback — send a message and I'll get back to you.