AmRig is my body and facial Auto Rig system that has written based on Pyside and Python Api
AmRig is modular base, it means we can have different type of components Rig for every item.
I got my primitive idea from mgear Auto Rig so you can see a couple of options are same but they are totally different.
Working with one special Rigging system always make a limitation for yours, because you do not have the freedom to do as you like, and you should follow the ideas of the person who wrote this rig system.
All of these was a reasons that motivated me to write my own Rigging system
I agree that it is very tough to start writing an Auto Rig and maybe we should take at least a year to have at least something. But after that time, Rigging will be very enjoyable
and now after 3 years pass, I’m really happy, because every project is a different experience and new challenge for me and this push me to constantly upgrade my Rigging system to be more flexible for every situation
in the continue you can see a demo reel from it. I hope you like it
Tomorrow short film was excellent experience for me in its time. working with professional guys in this project was the best point of this work for me, so they certainly expected a professional work based on international works. This subject pushed me to spend long time for study and R&D about professional work. Most of tools that I create later, it was based on this project’s Rigging, to reach more speed and accurate at work. Every character had different challenge for itself and I learned to much from this project
I try to explain some of this challenges in the continue
Semsar was a fat character, but he was too fat and this matter made big challenge to Rig it. Of course, the body' Rig was challenging, not on the face, because as soon as the joints moved we had too penetration between body's mesh, so we had to define too many correctives for body, to handle this problem, but manage all of these correctives, was another challenge and we had need a great tool to drive all of these correctives. Best method I found it was Maya distance node, through this method we could run blendshapes based on mesh distance, it seemed good but it was a crazy setup, I'm not sure I'll do this method again or not.
But facial Rig was completely different, it wasn't as hard as body's Rig even I love to Rig fat facial because we can make pretty good wrinkle and expressions with those
maybe I could say my best achievement in this project was new experience for clothes Rigging. In fact, clothes Rigging always are a big challenge at work, especially for silk clothes and the clothes that are loose and there is a lot of empty space between the body and the clothes
in the other hands their simulations take a long time and animators not able to see result of work in the viewport as real time
for cause of time constraints, we had to choose Rigging options, so for reach out better result we had to consider clothes more close to body to look more real
and also we made corrective and wrinkle for different poses to reach out best result and looks more real
The end result was great and I loved it, I liked to move body for hours and see the result of changing clothes
in the continue there is a short reel of some this character capability that you can see