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Keyboard and mouse

Short list — this tool is a window you click, not a mode you drive from the keyboard.

Keyboard

Key Does
F5 Rebuild the list from the scene
Ctrl+N New landmark from the current selection
Del / Backspace Delete the selected landmarks (with the list focused)
Esc Close the window
Enter Confirm a dialog — the name prompt, a confirmation

Esc does not close the window while you are typing in a field; it drops focus out of the field instead, so an abandoned edit never costs you the window.

In the list

Input Does
LMB on a row Selects the landmark — and, depending on Clicking a landmark selects, its faces or its shader node
Ctrl / Shift + LMB Multi-select, the usual way
Double-click Landmark Rename in place
Double-click Shader Open the shader type menu
Double-click Group Edit the group in place
Double-click Faces Select those faces in the viewport
RMB The full context menu
LMB on a column header Sort by that column

The Shader and Faces columns cannot be typed into — double-clicking them does the useful thing instead of opening an editor over read-only data.

On the window

Input Does
Drag the caption bar Move the window
Drag any edge or corner Resize
LMB on ✕ Close

In the palette preview

Input Does
Hover a chip Its number and hex in the tooltip
LMB a chip Puts that hex in the status bar

Maya-side

Nothing is bound in Maya itself. The tool adds no hotkeys and no marking menu — the only thing it puts in Maya is the shelf button the installer makes.

If you want a hotkey for the window, bind one in Maya's Hotkey Editor to:

import Am_landmark
Am_landmark.load()

Why so few shortcuts

A tool used in bursts — mark up a model for an afternoon, then not for three weeks — is a tool whose shortcuts you will not remember. Everything here is one visible click, and the four keys that exist are the ones every Maya window already uses for the same thing.