Keyboard and mouse¶
Short list — this tool is a window you click, not a mode you drive from the keyboard.
Keyboard¶
| Key | Does |
|---|---|
| F5 | Rebuild the list from the scene |
| Ctrl+N | New landmark from the current selection |
| Del / Backspace | Delete the selected landmarks (with the list focused) |
| Esc | Close the window |
| Enter | Confirm a dialog — the name prompt, a confirmation |
Esc does not close the window while you are typing in a field; it drops focus out of the field instead, so an abandoned edit never costs you the window.
In the list¶
| Input | Does |
|---|---|
| LMB on a row | Selects the landmark — and, depending on Clicking a landmark selects, its faces or its shader node |
| Ctrl / Shift + LMB | Multi-select, the usual way |
| Double-click Landmark | Rename in place |
| Double-click Shader | Open the shader type menu |
| Double-click Group | Edit the group in place |
| Double-click Faces | Select those faces in the viewport |
| RMB | The full context menu |
| LMB on a column header | Sort by that column |
The Shader and Faces columns cannot be typed into — double-clicking them does the useful thing instead of opening an editor over read-only data.
On the window¶
| Input | Does |
|---|---|
| Drag the caption bar | Move the window |
| Drag any edge or corner | Resize |
| LMB on ✕ | Close |
In the palette preview¶
| Input | Does |
|---|---|
| Hover a chip | Its number and hex in the tooltip |
| LMB a chip | Puts that hex in the status bar |
Maya-side¶
Nothing is bound in Maya itself. The tool adds no hotkeys and no marking menu — the only thing it puts in Maya is the shelf button the installer makes.
If you want a hotkey for the window, bind one in Maya's Hotkey Editor to:
Why so few shortcuts
A tool used in bursts — mark up a model for an afternoon, then not for three weeks — is a tool whose shortcuts you will not remember. Everything here is one visible click, and the four keys that exist are the ones every Maya window already uses for the same thing.