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Building

You are the rigger. This section is how a picker gets made, and how to make one that survives being used every day by somebody who did not build it.

The order to do it in

Everything in this section

Page Covers
Edit mode The mode itself, the tool strip, canvas size, undo
Creating items Every way to get an item onto the canvas
Binding controls Attaching Maya objects, and the Picker Behavior dialog
Drawing shapes Freehand, the pen tool, vertices, rounded corners, holes
Shape library The 77 presets, and saving your own
Arranging the layout Gizmos, snapping, align, nudge, duplicate, toolbar menus
Mirroring Duplicate + mirror, live mirror, shape symmetry
Sculpting in Maya Convert items to meshes and back
Colour The colour picker, Maya index colours, palettes
Picker Outliner Layers, hierarchy, ordering, visibility
Layers and layer transforms Ctrl+G, moving a whole layer around one pivot
Tabs, panels and grids Structuring a picker bigger than one page
Images and backgrounds Model sheets, the character portrait, viewport captures
Generating items from art Image to Picker, Vector to Picker
Mute shapes Decorative frames that group without selecting
Channel Box Numeric editing of items
Widgets Sliders, dials, switches, 2D sliders, notes and backdrops
Attribute control Sliders, toggles and enums
Saving and sharing Data nodes, .ampkr files, handing it to the team

Five things worth knowing before you start

Bind as you go. It is tempting to draw the whole layout and bind at the end. Do not — Ctrl+Shift+A gives you bound items from the start, and binding a hundred anonymous squares afterwards is a bad evening.

Build it at the size it will be used. The canvas size is the window size. A picker designed on a 4K monitor and used at 1080p beside a viewport is a picker nobody uses.

Namespaces are handled for you. Bind to kamal:L_hand_ctrl and the picker stores L_hand_ctrl. Do not try to strip namespaces yourself. Why.

Layers before you need them. Retro-fitting layers onto four hundred finished items is far worse than making three layers at the start.

Test it as an animator. Switch to Anim mode, open somebody else's shot, and use it for ten minutes. Everything wrong with a picker shows up in the first ten minutes of real use and never in Edit mode.