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Tabs, panels and grids

Three ways to structure a picker bigger than one page — and they are not interchangeable.

Scope Use it for
Tab A whole page, with its own canvas, layers, grids, bookmarks and art Body / face / hands, or one character each
Panel A sub-page floating on a canvas A face board on top of a body picker
Grid An origin that items align and mirror against Making the face mirror about the face

Tabs

Each tab is an independent picker page. Switching tabs changes everything — canvas, layers, background images, camera bookmarks, the character portrait.

Right-click the tab bar in Edit mode:

Command Does
Add Tab A new empty page
Rename Tab Name it something an animator will understand
Remove Tab Delete it and everything on it
Move Tab ‹‹‹ / ››› Reorder

Switching tabs and bookmarks

Ctrl+Tab opens the switcher, which lists tabs and camera bookmarks together, most recently used first — like Alt+Tab.

Input Does
Ctrl+Tab Open on the least recently used entry and step back through the list
Ctrl+Shift+Tab Open on the one you were on before — a quick tap goes back, the next one returns
Left / Right Move
1 – 9 Jump straight to an entry
Enter / click Go
Esc Change your mind

A Tabs / Bookmarks / All filter at the top carries its own counts, so an empty list explains itself, and tabs you are not looking at show real thumbnails.

How many tabs

Two or three. Body and face covers most characters, with hands if the hands are complicated enough to deserve their own page.

The failure mode is a tab per body part: eleven tabs means an animator is hunting through tabs instead of looking at a picture, which is the thing the picker was supposed to fix.

Panels

A panel is a sub-page that floats on a canvas rather than replacing it. Add one from canvas menu → Add Panel.

Panels have their own layers, nested under them in the Picker Outliner and in the Anim-mode Panels menu.

Panel or tab?

Use a tab when the two things are looked at separately — nobody needs the body controls while animating a blink.

Use a panel when they are looked at together — a hand board beside the arm it belongs to, so you can pose the arm and curl the fingers without switching page.

The animator can always collapse a panel from the canvas right-click, even one you gave no collapse tab, so a panel that is occasionally in the way is not a trap.

Grids

Window → Picker Grid

The Picker Grid window: a named grid with its cross colour, origin placement and translate values

A grid is an origin — a cross on the canvas that items align and mirror against. Every picker starts with one, called Base.

Field What it does
Name What it is called in the Outliner and the grid list
Cross colour The colour of its cross on the canvas
Place Drag the origin on the canvas, or centre it
Translate X / Y The origin's position numerically
Move with the grid Whether items assigned to this grid follow when the origin moves

Why a second grid

Because a character's face is not in the middle of the window.

Items assigned to a grid mirror across that grid's vertical line and snap to its axes. With one grid at the canvas centre, mirroring a left eyebrow sends it to the far side of the window instead of the other side of the face.

Make a face_grid centred on the face, assign the face items to it, and Ctrl+Shift+D mirrors an eyebrow to where the other eyebrow actually is. The screenshot above shows exactly that: a body_grid with its origin moved to -12, 197, and the note "Items assigned to this grid mirror across its vertical line x = -12.00 and magnet-snap to both of its axes."

The active grid

Selecting a grid in this window makes it active: its cross is the one drawn, and new items are assigned to it. Set the grid you want before you draw a region, not after.

Putting them together

A typical two-tab character:

Tab "body"
├── grid Base          — canvas centre, for the torso and limbs
└── layers Main / IK / FK / Tweakers

Tab "face"
├── grid face_grid     — centred on the face artwork
├── panel "L hand"     — a hand board, collapsible
└── layers Main / Brows / Mouth / Eyes

Tabs for pages people switch between, panels for things wanted side by side, layers for things people turn off, grids wherever symmetry has its own centre.